Demo complete, downloads available
I just finished my 3D demo for Stardock and sent it off. If your interested you can download it from here. Also my tesbed application for my 2D stuff is also available here. They require Windows and DirectX 9. A graphics card would be helpful, but I think it will run without, albeit rather slowly.
I had a lot of fun working on the 3D demo. The fact that I had an implied deadline, as I wanted to send it as soon as I could, helped me to work on it more than has been the case with my game project. And once I got some stuff on the screen I couldn't stop.
I wasn't sure what I was going to do at first. I just added functionality for lighting and the camera at first. The first data was all hand coded arrays. Then I wrote a Ruby script to extract data from an X file and write out a C file containing the vertex data. Once I had some stuff working I decided that an outerspace scene would look nice instead of just a bland model viewer. Plus a normal mapped earth would be cool. The end product isn't great, but it's mostly what I wanted for the demo. But I can think of a lot more I'd still like to add, like an animation part, with skinning, and other rendering techniques, like environment mapping, and more lights for the normal mapping.
I've got the programming bug now, so hopefully I'll get more done related to my game. And I'll post more often if I have something to talk about. Until then....
I had a lot of fun working on the 3D demo. The fact that I had an implied deadline, as I wanted to send it as soon as I could, helped me to work on it more than has been the case with my game project. And once I got some stuff on the screen I couldn't stop.
I wasn't sure what I was going to do at first. I just added functionality for lighting and the camera at first. The first data was all hand coded arrays. Then I wrote a Ruby script to extract data from an X file and write out a C file containing the vertex data. Once I had some stuff working I decided that an outerspace scene would look nice instead of just a bland model viewer. Plus a normal mapped earth would be cool. The end product isn't great, but it's mostly what I wanted for the demo. But I can think of a lot more I'd still like to add, like an animation part, with skinning, and other rendering techniques, like environment mapping, and more lights for the normal mapping.
I've got the programming bug now, so hopefully I'll get more done related to my game. And I'll post more often if I have something to talk about. Until then....